15–19 Jun 2026
UC Irvine
America/New_York timezone

Sparse Neutrino Detector Simulation and Signal Processing on GPUs: An Example from the DUNE Near Detector

17 Jun 2026, 14:15
20m
The Interdisciplinary Science and Engineering Building (UC Irvine)

The Interdisciplinary Science and Engineering Building

UC Irvine

419 Physical Sciences Quad, Irvine, CA 92697
Accelerated, Scalable Computing Methods Novel Computational Methods Infrastructure: Advanced Simulation & Reconstruction Tools

Speaker

Yousen Zhang (Brookhaven National Laboratory)

Description

We present a GPU-native simulation framework for liquid-argon neutrino detectors that enables efficient simulation and signal processing of sparse data in dense GPU-oriented workflows. Traditional dense FFT-based methods in liquid-argon detector simulation are adapted to sparse signals through blockwise processing and analytic tensor operations. We develop an efficient block-sparse binned tensor abstraction that preserves detector locality, supports batched parallel execution on GPUs, and reduces memory usage. We also introduce a new algorithm for signal processing on zero-suppressed data, overcoming the traditional assumption of dense full-waveform input. Implemented in PyTorch, the framework bridges machine-learning software ecosystems and high-performance scientific computing for next-generation neutrino experiments, using the liquid-argon time projection chamber of the DUNE Near Detector as a representative case study.

Author

Yousen Zhang (Brookhaven National Laboratory)

Presentation materials